We make anime that didn't have to wait.

An AI-native animation studio. A small team using image and video models to build anime, from frames to full episodes.

02Studio

Small team.
Whole studio.

Aventos is in build. We're a few people putting image and video models inside a real animation pipeline. The tools draw, in-between, color and composite — humans direct, taste, and pick every frame that ships.

int · night · mentor
int · train · wide
fx · action · strike
03Stack

Where the models show up.

Image models

Storyboards, background plates, color script. Generated per shot from the shotlist; cut and refined by a director.

  • diffusion
  • controlnets
  • plate refs

Video models

Character-conditioned generation per cut, driven by the board. Action passes re-rolled and curated; quiet shots usually land first take.

  • video gen
  • control rigs
  • character lock

Composite & grade

Depth, grain, FX, light leaks, color. This is where generated frames stop looking generated and become a finished cut.

  • After Effects
  • DaVinci
  • plate-aware grade

Sound & master

Score, ADR, foley, mix. The episode leaves the studio at broadcast quality, ready for the window it'll ship to.

  • Reaper
  • generative score
  • QC
04Sequences

Anything the story needs.

Range matters more than any one cut. Quiet rooms to fast action, intimate to spectacle — the same pipeline, the same hands.

Strikefx
First snowext · winter
The crowdext · village
Looking upint · train
Inside the tentint · night
The mentorext · night
Claspobject
Vigilext · rain
Glanceint · train · close
Clearingext · day
Driftext · winter
Tunnelint · train
Night campext · dusk
Side by sideint · train
Approachint · train
Full carint · train · wide
Translationclose · day
Late trainint · night
05Pipeline

The production combination.

Six stages. Models do the heavy lifting between human passes.

  1. 01script

    Script & beats

    Adaptation pass, beat sheet, shotlist. Pure human work — the spine of the episode is written before any frame is generated.

    writers' roomLLMs
  2. 02board

    Storyboard

    Rough boards generated per shot from the shotlist, then a director cuts and re-times. The board is the contract for every later stage.

    image modelsProcreate
  3. 03layout

    Layout & color

    Background plates and color script. Lighting decisions get locked here — every later generation references the plate, so the look stays coherent across the episode.

    diffusioncolor refs
  4. 04animation

    Animation

    Character-conditioned video generation per shot, driven by the board. Action passes get re-rolled and curated; quiet shots usually land on the first take.

    video modelscontrol rigs
  5. 05comp

    Composite & FX

    Comp the shot — depth, grain, FX, light leaks — and grade. This is where AI-generated frames stop looking generated.

    After EffectsDaVinci
  6. 06master

    Master

    Sound mix, subs, deliverables. The episode leaves the studio at broadcast quality, ready for whichever window we ship to.

    ReaperQC
06Contact

If anime should ship at the pace of imagination, talk to us.

jimson@aventos.dev